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Old Mar 03, 2010, 03:25 AM // 03:25   #1
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Default GVG Guide update - looking for direction from the GW Guru Community

So. After plenty of pestering from some newer members of the GVG community and receiving a ton of suggestions, I've finally decided to make a concerted effort to restore and update my GVG beginner's guide. You know, the one here:

http://www.guildwarsguru.com/forum/b...t10172205.html

So, I realize that the game is pretty aged, but there are still a few people out there who could really benefit from an entry's guide. So, since the guide was written for you fellow GW Guru community members, I feel it's only fair that I ask you guys for directions.

What do YOU want to see in print? I still reside by the original mission statement of a simple, concise, meta-game free thumb-and-reference guide that strives to delineate a practical and down to Earth approach to PVP. I wrote the orginial guide because I felt that the Guild Wars pvp community's sociopathic elements make the game out to be more cut-throat and unapproachable than it really is. I think things have gotten a lot better now, but based on the feedback I'm getting, there is a significant amount of new and intrepid players who just want to "get it".

It seems like people are asking a lot of "if I find myself in xxx situation, what should I do?" questions.

Here are a couple of examples:

"If my team is pressured and boxed in at our lord cage, what should we do?"

"If my dedicated split is being locked down by a snare-dominated build, what should we do?"

I think these are practical questions that demand practical answers, and these practical answers are what I feel belongs in the guide.

So please - if you think you hava such a question or some practical advice that you feel would benefit a new player, share it with us.

My goal is to reach out to the community and give this guide more of a community authorship, maybe even breathe some wiki-like life into it. The PVP community belongs to all of us. We've been through a lot together. We've innovated, created, refined, and polished a lot of tactics that made this game truly alive. Let's leave a legacy we can be proud to remember.
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Old Mar 03, 2010, 03:28 AM // 03:28   #2
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Personally I'd like to see maps with pretty lines. Explain to new players what "mid" or "back" means. Show new monks the best way to get to the base to defend in certain situations. ;p
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Old Mar 03, 2010, 03:30 AM // 03:30   #3
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Quote:
Originally Posted by Sierraa View Post
Personally I'd like to see maps with pretty lines. Explain to new players what "mid" or "back" means. Show new monks the best way to get to the base to defend in certain situations. ;p
I like this idea.
I actually have some mock-ups already made up. I'll fine tune them and make some more. Great suggestion!
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Old Mar 03, 2010, 04:10 AM // 04:10   #4
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I think section 2 needs a rewrite - I'd prefer a bullet list consisting of game objectives of killing the lord and doing lord damage, and intermediate objectives of dp/morale, positioning, flags, etc.

Flagging's gotten a lot more complex since you wrote the guide; that section will require a lot more.

Different midline roles deserve their own subsections, probably one for each class/archetype.
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Old Mar 03, 2010, 01:42 PM // 13:42   #5
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I'd definitely break it up with some diagrams; that's a hell of a lot of text to absorb.

Check out the old Guild Hall analysis threads, like this one of Druid's Isle. Obviously you aren't giving map specific advice, but you could use one map as an example to convey more basic movement and splitting principles.
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Old Mar 03, 2010, 03:51 PM // 15:51   #6
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Quote:
Originally Posted by Sierraa View Post
Personally I'd like to see maps with pretty lines. Explain to new players what "mid" or "back" means. Show new monks the best way to get to the base to defend in certain situations. ;p
I think you need to start simpler than this. For example, rather than how to get to the base in certain situations, simply THAT they need to get to the base in certain situations.

Keeping with that theme, I think you want to cover the basic skills, tactics, and terminology that are required in order to play better. For example, prekiting is awesome. It requires knowledge of how and where to kite, which requires the ability to watch what the other team is doing. So for this guide, I'd go over the latter (and possibly progress upward depending on how ambitious you are).

But maybe I'm just jaded from having played with godawful players for so long and your target audience is much better than mine.
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